Sensor Tower says non-gaming apps led Q2 2026 mobile spend growth
Sensor Tower reported that non-gaming apps drove global mobile spending growth across iOS and Android in Q2 2026, while gaming revenue fell 4.5% year over year.
TL;DR
- Sensor Tower said non-gaming apps led mobile spending growth in Q2 2026.
- The report covered global spending across Apple's iOS and Google's Android platforms.
- Gaming revenue declined 4.5% year over year in the quarter.
Sensor Tower said in a Q2 2026 report that non-gaming apps continued to drive growth in global mobile spending. The report covered spending across iOS and Android.
Sensor Tower said gaming revenue declined 4.5% year over year in Q2 2026. The source description did not provide a dollar total for gaming or non-gaming spending.
9to5Mac cited the Sensor Tower report on August 11, 2026, and said the data showed continued spending growth from non-gaming apps during the quarter. The source description did not include a breakdown by app category, country, or platform.
Related questions
- What did Sensor Tower report about non-gaming app spending in Q2 2026?
- How much did gaming revenue decline year over year in Q2 2026?
- Which mobile platforms were included in the Q2 2026 spending report?
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